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各位前輩好!
小弟對繪畫一直有興趣,數月前開始下定決心試試畫畫看
繼而開始在網絡搜集資料、教學等,其間還發現了畫圖人行星的存在~
發現此壇氣氛融洽,高手林立,交流氣氛更是熱烈無比,不禁大喜! =D
然而無圖可放的我除了將之加進我的最愛外,暗暗決定有圖可放才來註冊
結果早幾天註冊了,卻還沒放圖 =_=+

沒學過繪畫,因此陰影、骨架、衣服皺摺等完全沒有基本概念
但這反而讓我逼使自己訓練畫感(當然還要練習基本功),可是畫出來的一直很糟糕
下面先放一些比較能見人的  :p
如圖所見,畫作看起來總是有點莫名的違和感……動作也沒有活力
但…!!最近來逛的時候碰巧(明明有空就來逛XD)看到一帖,其中Lemon-Po放了兩個鋼筆教學的連結
一看之下,只覺簡直是恩物……於是就立即把整個網誌的教學看完了
因為學業忙碌而很久沒動手,看完教學很熱血就決定抽空試著,畫一下
圖3就是成品,感覺是有一點進步啦 =3= (謎:切勿自滿啊
總括而言,第一次認真畫骨架,開始體會到其重要了!

說起來,完工的日子是15號,遲放了是因為趕論文太累  ORZ
最後,還請多多指教!我會好好努力練習的!
還有……我和強狗的關係是……呃……太多說話我自重(拖

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1.jpg (56.46 KB)

2010-12-20 12:36 AM

第一次試著配合骨架畫,自我感覺良好,但其實很糟

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2.jpg (52.91 KB)

2010-12-20 12:36 AM

依網上一些人設自行想像角色,沒畫骨架動作怪怪的

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3.jpg (61.83 KB)

2010-12-20 12:36 AM

啊啊啊啊

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Welcome to CG Planet, 黃狗.
黃狗 is just your forum name, so we won't bother about the meaning behind 黃狗 or associate you with any particular forum member. So don't worry.  

I'm quite happy that you have spent times to research about drawing techniques and
actually made attempts to draw your own pictures. So I think you have some ideas about 骨架 as it helps you to manage the body proportion of the character in a more systematic and more accurate way. Moreover, it helps you to have a better judgement how to set up the poses. This becomes crucial when you need to depict the character(s) from some extreme camera angle. (This also involves perspective matters)

陰影 helps to define the volume of the object, making them more believable and interesting as nothing in the real world tend to be as flat as papers. (Even papers have thickness.)

Back to  your pics... the first two appear not too bad for a beginner. At least they showed that you have some potentials. With some proper guidelines, you can get yourself improved - just like what you did for the third one.

Thus, when you are free, you can do more sketchings to improve yourself

If you want to get about more basic drawing concepts, I will suggest you to enrol
素描 class. Of course, only if you are getting very serious about learning to draw in proper ways.

But for causal drawings, I guess you can bookmark these sites for later reference:
- (Manga styles)
  http://www.asahi-net.or.jp/~zm5s-nkmr/index.html
  http://www.geocities.jp/kita_site3/index.htm
- (Shading and other traditional drawing techniques)
  http://www.drawspace.com/

Good luck and don't be shy to post your drawings in the future, 黃狗.
Mistakes and problems are sometimes hard to be spotted by yourself.
a.k.a -  Anthony O^O
如果看到我用英文留言, 請使用谷歌翻譯來翻譯。
============================================
Comic: Bait in Dress | Game Sprites: Noah More Heroes, WitchBlaster

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謝謝Anthonyt的回覆(請問是這樣稱呼嗎?
論壇名稱甚麼的其實只是一時胡亂打的,可是也很希望自己能畫出讓人深省的畫作啊  
首要就是改善畫技,脫離"not too bad"的階段 哈哈
至於骨架,仍在摸索觀察中,所以複雜的動作還是暫未敢接觸
陰影也是,暫時都在嘗試了解光源對陰影的影響等……當然從諸位前輩偷師也是必要的 XD
素描班的確有考慮,不過暫時打算先多練多學去克服各種問題(望向萎縮的銀包
也謝謝你送的三個網址~非常非常的實用!!  =]
有時自己的確看不到畫作的問題(還覺得很滿意),所以我會多發上來讓各位指正的了(鞠躬

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多多指教了。
只有有熱誠有耐性!!
很快就可以畫好!!
加油阿!!

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> 謝謝Anthonyt的回覆(請問是這樣稱呼嗎?
Just call me as "Anthony" will do.

> 首要就是改善畫技,脫離"not too bad"的階段 哈哈
More practice will be helpful. Learn from mistakes and try something new are another ways. All these take times, so no need to rush. Improve yourself bit by bit within your own time schedules.

> 至於骨架,仍在摸索觀察中,所以複雜的動作還是暫未敢接觸
Don't worry. Fixing the basic proportions first before you venture into posing.

> 陰影也是,暫時都在嘗試了解光源對陰影的影響等……當然從諸位前輩偷師也是必要的 XD
> 素描班的確有考慮,不過暫時打算先多練多學去克服各種問題(望向萎縮的銀包
Honestly, 了解光源對陰影的影響 is one of the few things that you could gain from 素描. Just hope our artworks won't give you the wrong perceptions about lighting and shadows. Anyway, when you have more funding and times, consider to enrol 素描班.

Also, observation is very important. So having a keen eye sight will be very useful to your drawing in the future.

> 也謝謝你送的三個網址~非常非常的實用!!  =]
Not at all. There are more floating around the web. But I think these should be enough for you to mess around

> 有時自己的確看不到畫作的問題(還覺得很滿意),所以我會多發上來讓各位指正的了(鞠躬
That's the attitude. Look forwards.
a.k.a -  Anthony O^O
如果看到我用英文留言, 請使用谷歌翻譯來翻譯。
============================================
Comic: Bait in Dress | Game Sprites: Noah More Heroes, WitchBlaster

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你好,剛開始有一個"前進目標"是一件很重要的事.但也不要只關注於"目標"範圍內創作而忽略其他的可能性.(純粹個人看法)

骨架方面的認識是有需要的,雖說只是"僅供參考,而不用依足"的東西,但有時在檢查自己的圖時看到的"不對勁"就多是出錯於這方面.不過我相信你在掌握了"觀察和摸索"這兩個核心重點後,對你的進步是有幫助的.
另一方面,有一好帖介紹:http://www.cg-planet.com/viewthread.php?tid=4063&extra=page%3D1
我相信它可以給我們這些自學者的一個"導航標"

最後,就是不要忘記練習(我所指的練習不是重覆畫同一樣東西,而是多點作畫/圖),只要想到:"我想把這個畫下來",那便畫吧.不要理會成品會怎樣,更不要想什麼"我不懂畫機械,人像什麼的",因為你只需記著:"這是我的練習".         

畫畫其實是在尋找自己的畫畫習慣,而不是只去學畫畫.(有訓練班可上和參考書是將你的進步"助推",但核心還是自己)

以上只是一個空有理論的初學者留言

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你好啊,請多多指教
如果是以前沒有過畫畫,不妨建議可按步就班練習 ^^
先練習畫一些平面幾何形狀,把線條練好~
之後拿一些東西作素描、速寫練習 (如生果、文具等)
當然同時間也可以練習明暗、光影、顏色等...
等覺得自己各方面都掌握的不錯,可以畫一些比較複雜的如動物、景、人...
啊...說了那麼多...雖然只是我個人的意見...希望對你有用啦~
加油 ^_^
my blogs : 彩圖、草圖、碎碎念...



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歡迎黃狗!!(跟我某位朋友的渾名有像到XDDDD)
恭喜你擁有繪圖勇者的志氣,這個第一步可是非常重要的哩!!
其實以初心者而言,你的表現也很不錯啊!
線條及比例都很穩定,相貌談不上漂亮但最少端正,
一個漫畫造型最基本的趣味也能表演到,
所以我認為你該有信心繼續畫下去~~~

其實畫圖多少也是一種習慣,只要記得畫下一條線條的感覺,
下次就不難畫更好,所以也請你多花時間練習啊!!加油!!
部落格就這樣子過了10週年:
Lemon-Po@Windmills

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